Tag Archives: Stealth

Guide To All Trials in Horizon Zero Dawn on Hard Difficulty

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Posted by on March 10, 2017 in Burned., Xempt Games


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Styx Master of RAGE QUIT!! (Review)


So here it is, the moment I said enough with Styx Master of Shadows! I deleted it after this clip and have only thought about going back a couple times, then I just rewatch this bullshit and it reminds me of why I quit in the first place. I was really enjoying it up to this point too, I mean I really liked the way Styx moved and loved the upgrade system. The graphics were good and the voice acting was just cheesy enough to be comical. Now that said let’s get into the nitty gritty of why I said fuck this game. First the map is atrocious. It seriously looked like a 4 year old had drawn it and I could never make heads or tails of where I was or where I was supposed to go, which up to this point had been fine because I hadn’t run across an encounter that I couldn’t bypass, even if I had to search for 10 mins for an alternate route. The sound was aweful. Even with my headset on with full surround sound, I could never tell if the footsteps I could hear were right around the corner or on an entirely different floor. I’m not a stealth game connoisseur, I admit, but I feel like it’s really kind of sorta important I know where the goddamn enemies are. So inevitably I would just wind up poking around till I got caught and that is how I would know where all the enemies were placed and that turned into an issue fairly early on seeing as the load screen takes about 20 seconds to finally get back to gameplay, just so I could poke a little further and find some more enemy placements with my death as the consequence… AND MORE LOAD SCREENS! I couldn’t help but be reminded of Bloodborne’s early load screens before they patched it but believe it or not those damn load times were faster than in Styx! Finally I hated the resource bar. Special skills that were oftentimes needed to complete a mission took up so much amber that if you didn’t happen to have any potions to refill you could maybe go invisible twice, if you had a full resource bar to begin with, and that is if you were lucky. More often than not you would be able to go invisible for a maximum of 5 secs just once and then you were screwed for the rest of the mission. Which brings me back to the issue of the toddler map. If I’m going to only have a 5 second window to bypass a certain encounter well I should be given a little goddamn heads up as to exactly where that is going to take place. I don’t want to have to restart mission after mission just because I used my invisibility too soon and ran out of amber and am therefore fucked later on in the mission. Beyond frustrating. There’s my critique of Styx Master of Shadows. Let me know if you think I was too harsh, not harsh enough or just simply fair in my opinion. Thanks for watching everyone and I hope you got some entertainment out of my Styx melt down! Stay awesome and smart and as always I love you guys!

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Posted by on October 26, 2015 in Video Games


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